Thursday, April 16, 2015

For the media I chose to look at, I decided to use an anime called Code Geass. The clip opens up with a high angle shot on a war machine, following it as it travels to its intended location. Then there’s a cut to a head shot of a character. This cut is made primarily because he goes from explaining a situation to giving an order. The next cut brings up a low angle medium shot of some characters, which helps indicate that there are numerous characters involved, and also clearly shows the means of communication. The next shot is an extreme close up on the leader, showing his determination and his ability to trust the character he is communicating with. Next cut brings a high angle head shot, which gives the feel that the viewer is in the machine and is looking out from it. The next few shots establish a visual connection of where all the different characters are, and how they plan to maneuver each other. These images continue to follow similar patterns, which helps to give the feel of what it is actually like being within and taking part of the battle. In every shot, the main subject is centered on screen, and the connection from one shot to the next is determined by the communication, whether it is characters talking to each other, or if the communication involves visual confirmation. The latter is used primarily as a way to seamlessly switch from one side of the battle to the other. The shots also are very fast paced for the most part, which helps give the idea of how quickly everything in a battle has to be communicated and then performed. The non diegetic soundtracks are used in a similar way in order to give the sense of intensity and mystery that comes with facing an enemy under such conditions. 
https://www.youtube.com/watch?v=BrkASCbaHHE

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