So the trip to the MOMI wasn't exactly intellectually stimulating nor did it present much that I didn't already know. What I’ll do instead, is just talk about a demo and how the experience really brought forward just how important it is an an element in media. The one demo I experienced at the MOMI actually had to do with sound, and particularly the Foley artist. There was an animation taken from the Simpsons (there were other animations, this was just the one I played with) where Lisa is taking a test, and she's incredibly nervous, and all these things around her are making it worse. Essentially, the program allowed me to choose how these different things sounded, including limited options (which included the sound actually used in the show). It was very interesting to me how these different sound effects could change how dramatic it was, like the sound of a pogostick being less dramatic than a jackhammer. I found it really amusing how arranging each of the sounds in a way that just adds to the drama, or purposely lightens it, and how that can affect the way the viewer can perceive the way Lisa feels during her test, and it also shows just how important using the right kinds of sounds is for setting the proper mood. It’s all about how the scene is supposed to feel, and how it could feel like instead, which has to do a lot with how loud the sound is, how frequently it is heard, how long it is heard for, and the scene I worked on had absolutely no soundtrack music playing (which makes me wonder how it mightiness changed the mood further if there was).
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